It was preceded by Indev and followed by Alpha. It is currently abandoned by Mojang and is no longer available on the website. The Infdev (Infinite Development) phase started on February 27th 2010 and ended on June 28th 2010. In later updates the player could choose different types of world generation like floating islands and a hell theme that replaces water with lava. The player would spawn in a mossy cobblestone/wood house which depending on update would also spawn a chest with items as well. Indev included many of the features that Minecraft would become famous for such as crafting, an inventory, being able to drop and pick up items and blocks, third person mode, player armor, the day / night cycle, armor, some gold pieces, and adjustable difficulty. It was preceded by Classic and followed by Infdev. It is currently abandoned by Mojang is no longer available on the website. The Indev (In Development) phase started on December 23rd, 2009 and ended on February 27th, 2010. Sound and saving levels will no longer work by default because the required resources have been removed by Mojang and to retain them must require extreme methods. The official server software is available for free, but there are also third-party server software's with added functionality. Which is why in the Beta 1.2 update (which added coloured wool) Classic saw a drop in players. Classic for a while had something over its later survival counter-parts.
It was mainly a creative multiplayer mode, where players would collaborate to build.
Many features had not been added yet, such as mobs, health, and crafting, and the player had an infinite amount of blocks at their disposal. It is currently abandoned by Mojang although it is currently available to play for free in single-player and multiplayer modes on the website through typing in its corresponding URL. This first public development stage of the game was released on.